Fixing Bugs in AI-Generated Code
When SuperbulletAI generates code that doesn't work as expected, effective debugging and communication strategies can quickly get you back on track. Here's your systematic approach to fixing AI-generated bugs.
1. Identify the Problem Precisely
Gather Essential Information
Before asking for a fix, collect these details:
What's broken:
- Exact error messages (copy them word-for-word)
- Which part of the functionality fails
- When the issue occurs (on startup, during gameplay, specific actions)
What you expected:
- Describe the intended behavior
- Reference your original prompt if needed
Current behavior:
- What actually happens instead
- Any partial functionality that works
Example Problem Report
❌ BAD: "The teleport script doesn't work"
✅ GOOD: "The teleport script throws 'Workspace.TeleportPad.Script:12: attempt to index nil with 'Character'' when players step on the pad. I expected players to teleport to the spawn point, but instead they get an error and nothing happens."
2. Debugging Strategies by Error Type
Script Errors and Exceptions
For Roblox Script Errors:
Fix this error in the teleport script: 'Workspace.TeleportPad.Script:12:
attempt to index nil with 'Character''. The error occurs when any player
steps on the teleport pad. Add proper nil checking and error handling.
For Logic Errors:
The damage calculation is applying 50 damage instead of the intended 25.
The weapon stats show BaseDamage = 25, but players are taking double damage.
Check the damage formula and fix the multiplication error.
Performance Issues
For Lag/Stuttering:
The particle system causes severe lag when more than 3 players use magic spells
simultaneously. The game drops from 60fps to 15fps. Optimize the particle
generation to handle 10+ concurrent users without performance loss.
For Memory Leaks:
The zombie spawning system creates objects that never get cleaned up.
After 10 minutes of gameplay, there are 500+ zombie parts in workspace
causing memory issues. Add proper cleanup when zombies are destroyed.
Integration Problems
For System Conflicts:
The new inventory system conflicts with the existing shop system.
When players purchase items, they appear in the shop inventory but
not in the main inventory. Make both systems share the same data source.
3. Effective Bug Report Prompts
Template for Bug Reports
BUG FIX REQUEST:
Original feature: [Brief description of what was supposed to work]
Current problem: [Specific issue with exact error messages]
Expected behavior: [What should happen instead]
Context: [When/how the bug occurs]
Additional info: [Any relevant details about your game setup]
Please fix this issue and explain what was wrong.
Real Example
BUG FIX REQUEST:
Original feature: Player respawn system that teleports dead players to
random spawn points after 5 seconds
Current problem: Players respawn immediately at (0,0,0) instead of spawn
points. No 5-second delay occurs. Error in output: 'ReplicatedStorage.SpawnData
is not a valid member of ReplicatedStorage'
Expected behavior: 5-second countdown, then teleport to one of 8 designated
spawn points randomly
Context: Happens every time any player dies from fall damage or combat
Additional info: Using FilteringEnabled, spawn points are in workspace
folder called 'SpawnPoints'
Please fix this issue and explain what was wrong.
4. Providing Context for Complex Bugs
Include Relevant Code Snippets
When reporting bugs, include the problematic section:
This section of the generated code is causing the error:
local function teleportPlayer(player)
local character = player.Character -- This line fails
character.HumanoidRootPart.CFrame = spawnPoint.CFrame
end
The error suggests 'player.Character' is nil. Fix this with proper validation.
Describe Your Game Environment
Additional context for the bug fix:
- Game uses R15 character rigs
- Custom character controller is active
- Players can join mid-game
- Using team-based spawning system
5. Incremental Debugging Approach
Start with Minimal Fixes
First: Address the immediate error
Fix the nil reference error in line 12 of the teleport script.
Just make it work without crashing.
Then: Improve functionality
Now add validation to ensure the teleport destination exists
before attempting to teleport.
Finally: Add polish
Add smooth teleport effects and sound feedback to the working
teleport system.
Test Each Fix Separately
Test this fix by having multiple players use the teleport simultaneously.
If any new errors occur, report them with the exact error messages.
6. Common Roblox Bug Patterns and Solutions
Character/Player Issues
Problem: player.Character
is nil
Fix Request: "Add character validation before accessing character properties"
Problem: Humanoid
not found
Fix Request: "Add Humanoid existence checking with proper wait logic"
Remote Events/Security Issues
Problem: Remote events not firing
Fix Request: "Debug the RemoteEvent connection and ensure client-server communication works"
Problem: Exploiter protection failing
Fix Request: "Add server-side validation for all RemoteEvent parameters"
Data Storage Problems
Problem: DataStore errors
Fix Request: "Add error handling for DataStore operations with retry logic"
Problem: Data not saving
Fix Request: "Debug the data saving process and add success/failure feedback"
7. When to Ask for Complete Rewrites
Red Flags for Rewriting
- Multiple interconnected bugs
- Performance is fundamentally flawed
- Security vulnerabilities throughout
- Code structure makes fixes impossible
Rewrite Request Template
The current implementation has fundamental issues that can't be patched:
1. [List major problems]
2. [Performance concerns]
3. [Security issues]
Please rewrite this system from scratch with these requirements:
- [Specific requirements]
- [Performance targets]
- [Security considerations]
Keep the same external interface but redesign the internal logic.
8. Using Console Output for Quick Fixes
Copy-Paste Console Errors Method
One of the most effective debugging techniques is directly copying the Roblox Studio console output:
Step 1: Copy the exact console output
Here's the console output when the bug occurs:
ServerScriptService.MainScript:45: attempt to call method 'FireAllClients' of nil
Stack Begin
Script 'ServerScriptService.MainScript', Line 45 - function handlePlayerJoined
Script 'ServerScriptService.MainScript', Line 12
Stack End
Fix this error and explain what's wrong.
Step 2: Ask for explanation in natural language
Explain this error in simple English - what does 'attempt to call method
'FireAllClients' of nil' mean? Why is this happening and how does your fix
prevent it in the future?
Benefits of Console Copy-Paste
- Immediate context - AI sees exact error location and stack trace
- No interpretation errors - Exact error text prevents miscommunication
- Stack trace analysis - AI can trace the problem through call hierarchy
- Self-diagnosis capability - AI often identifies root cause immediately
Real Example
Console Output:
ReplicatedStorage.RemoteEvents.PlayerDamage is not a valid member of ReplicatedStorage "ReplicatedStorage"
Stack Begin
ServerScriptService.CombatSystem:23: function dealDamage
ServerScriptService.CombatSystem:8: function onHit
Stack End
Your Prompt:
Here's the error from Roblox Studio console:
ReplicatedStorage.RemoteEvents.PlayerDamage is not a valid member of ReplicatedStorage "ReplicatedStorage"
Stack Begin
ServerScriptService.CombatSystem:23: function dealDamage
ServerScriptService.CombatSystem:8: function onHit
Stack End
Fix this and explain in plain English what this error means and why it happened.
Expected AI Response Pattern:
- Immediate fix (creating the missing RemoteEvent)
- Plain English explanation ("The script is looking for a RemoteEvent called 'PlayerDamage' but it doesn't exist...")
- Prevention advice ("Always create RemoteEvents before scripts try to use them...")
9. Getting Educational Explanations
Ask "Why" Questions
Don't just ask for fixes - build your understanding:
Fix this error, then explain:
1. Why did this specific error occur?
2. What does 'attempt to index nil' actually mean?
3. How can I recognize this pattern in future code?
4. What are the warning signs I should watch for?
Request Learning-Focused Responses
Treat me like I'm learning Roblox scripting. Fix this error and explain
it step-by-step so I understand what went wrong and can avoid it next time.
Common Error Explanations to Request
Nil Reference Errors:
Explain what 'nil' means in this context and why the object doesn't exist
when the script expects it to.
Timing Issues:
Explain why this script runs before the object is created and how to
properly wait for objects in Roblox.
Scope Problems:
Explain why this variable isn't accessible here and how Roblox script
scope works.
10. Advanced Debugging Techniques
Request Diagnostic Code
Add debugging output to this system so I can see exactly where it fails:
- Print statements at each major step
- Error logging for all failure points
- Performance timing measurements
Multi-Layer Debugging
Fix this error, then add debugging that shows:
1. When each function is called
2. What values are passed between functions
3. State of important variables at each step
This will help me understand the code flow better.
Request Robust Error Handling
Add comprehensive error handling to this system:
- Try-catch blocks for risky operations
- Graceful degradation when services fail
- User-friendly error messages instead of script errors
- Logging that helps trace problems
11. Preventing Future Bugs
Specify Robustness Requirements
In your original prompts:
Create a robust teleport system that handles:
- Players leaving during teleport
- Invalid teleport destinations
- Network lag and disconnections
- Multiple simultaneous teleports
Request Testing Code
Also create a test script that verifies this system works correctly
under various conditions and edge cases.
Quick Reference: Bug Fix Prompt Template
FIX: [System name] - [Brief issue description]
Error: [Exact error message or unexpected behavior]
Expected: [What should happen]
When: [Specific conditions when bug occurs]
Fix needed: [Specific change requested]
Example:
FIX: Jump Pad System - Players not launching
Error: No upward velocity applied when stepping on pad,
no error messages in console
Expected: Players should launch 50 studs upward with trail effect
When: Happens with all players on all jump pads
Fix needed: Debug the velocity application and add visual feedback
Remember: Clear bug reports lead to quick fixes. The more specific you are about the problem, the faster SuperbulletAI can provide an effective solution.